Поддон для душа RGW AWF-21 120x90--> 100--> GLQ Декоративный пруд прочный 140 л (120х85х40см)

GLQ Декоративный пруд прочный 140 л (120х85х40см)

GLQ Декоративный пруд прочный 140 л (120х85х40см)



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Строительство водоёма на 2-х сотках земли (часть5)

Sun and Sky System | VRaySun - V-Ray 3.6 for 3ds Max - Chaos Group Help

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Sun and Sky System | VRaySun - V-Ray 3.6 for 3ds Max - Chaos Group Help


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Overview.

The VRaySky texture map is typically used as an environment map to help simulate outdoor lighting.The texture can change its appearance based on the position of the VRaySun, which it is normally used in conjunction with the V-Ray Sun and Sky System.

The VRaySun and VRaySky are special features which are provided by the V-Ray renderer.
Developed to work 5, the VRaySun and VRaySky reproduce the real-life Sun and Sky environment of the Earth.
Both are coded so that they change their appearance depending on the direction of the VRaySun.
For a more complete list of references, please see the section.
This example demonstrates the effect of the sun direction.
Note how in addition to the scene brightness, the sun position also 5 the appearance of the sky and the sun light color.
Enabled: on, Turbidity: 3.
VRaySun Parameters The VRaySun is located in the Create - Lights - VRay panel.
You can also specify the VRaySun as the sun type inside a 3ds Max Daylight system.
This is useful to prevent bright speckles on glossy surfaces where a ray with low probability hits the extremely bright sun disk.
The multiplier controls the suns contribution to specular reflections.
Smaller values produce a clear and blue sky and sun as you get in the country, while larger values make them yellow and orange as, for example, in a big city.
For more information, seebelow.
Available in the range between 0.
Smaller values make the sunlight more yellow, larger values make it blue.
For more information, see below.
Since the sun is very bright by default, you can use this parameter to reduce 5 effect.
See the section for more information.
For more information, see below.
Jarrow Formulas Jarro-дофилус + Фос 200 капсул (Ice) Jrw-03012 affects the appearance of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadows.
For more information, see below.
In this case the intensity of the light does not depend on the V-Ray Suns position in the sky and is controlled through the intensity multiplier.
More subdivs produce area shadows with better quality but render slower.
For more information, see below.
Note that this parameter is available for changing only when Use local subdivs is enabled in the.
Higher values move the shadow toward the object s while lower values move it away.
If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object.
Other effects from extreme values include moire patterns, out-of-place dark Rittal шт.ифт M2.5x8 д/резьбовых реек, on surfaces, and shadows not appearing at all in the rendering.
For more information, see below.
This area is represented by the green cylinder around the Sun's ray vector.
This parameter's effect is visible when photons are used in the GI solutions or caustics.
CIE Clear — The VRaySky procedural texture will be generated based on the CIE method for clear sky.
CIE Overcast — The VRaySky procedural texture will be generated based on the CIE method for cloudy sky.
Example: The Turbidity Parameter This example demonstrates the effect of the Turbidity parameter.
Generally, this controls the amount of dust particles in the air.
Notice how larger values cause the sun and the sky to become yellowish while smaller values make the sky clear.
Enabled: on, Intensity multiplier: 0.
Higher values cause the color mapping mode to change.
This example demonstrates the looks achieved with several different 5 mapping modes.
See also the section on for more details.
Enabled: on, Turbidity: 2.
Example: The Intensity Multiplier Parameter Enabled: on, Turbidity: 3.
Notice how changes in this parameter affect both 5 visible sun size and the shadow softness however overall illumination strength remains the same.
Enabled: 5, Turbidity: 3.
Note how lower subdivs cause the shadows to be more noisy.
Enabled: on, Height Z: 1200, Turbidity is 2.
The texture can change its appearance based on the position of the VRaySun, which it is normally used in conjunction with the.
The example below on the left is a swatch of the sky map with a visible horizon line and ground.
The render on the right is a chrome shader ball rendered with a sky map as an environment along with sun lighting to demonstrate how the sky is reflected in objects.
The VRaySky changes its appearance based on the position of the VRaySun.
In other words, if there are multiple suns in the scene, the most recently created VRaySun that is also enabled will be used.
основываясь на этих данных this case, none of the other parameters of VRaySky are accessible.
On — A different light source can be chosen.
It is recommended that only direct lights are used, as the vector for the direction is taken into consideration when computing the appearance of the sky.
CIE Clear — The VRaySky procedural texture will be generated based on Чернила DCTec для принтера HP Deskjet Ink 1515 100 (пурпурный) CIE method for clear sky.
CIE Overcast — The VRaySky procedural texture will be generated based on the CIE method for cloudy sky.
Example: VRay Sun and Sky with Different Color Mapping Types In addition to 5 parameters of the sun and sky, their appearance also depends on the selected color mapping mode.
This example demonstrates the looks achieved with several different color mapping modes.
See also the section on for more details.
Enabled: on, Height Z: 800, Turbidity: 3.
This is quite correct from a physical point of view, but is not enough for a nice image.
You can either use Color mapping to bring these values to a smaller range which is the preferred way or you can use the Sun intensity multiplier to make the sun and sky less bright.
Using the VRayPhysicalCamera with suitable values also produces a correct result without changing the sun and sky parameters.
References and links Here is a list of links and references about the V-Ray Sun and Sky implementation, as well as general information about the illumination of the Sun.
Smits, A Practical Analytic Model for Daylight, SIGGRAPH 1999, Computer Graphics Proceedings; An online version can be found at This paper includes source code examples and is the base for the VRaySun and VRaySky plugins.
Exell, The intensity of solar radiation, 2000 This page is available at 5 document contains information about the average intensity of the solar radiation, as well as some specific measurements.
These pages contain a list of accurate solar irradiances across a large portion of the electromagnetic spectrum.
Among other things, this document gives the distance from the Sun to the Earth and 5 size of the Sun derived from astronomic observations.
V-Ray and the V-Ray logo, Phoenix FD and the Phoenix FD logo are registered 5 of Chaos Software Ltd.
Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc.
Apple, Mac, Mac OS XOS X and macOS are trademarks of Apple Inc.
Linux is a registered trademark of Linus Torvalds in the U.
All other brand names, product names, or trademarks belong to their respective holders.

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